Over the course of the game, Link can collect powers to add to the Slate, including remote bombs, the ability to manipulate metal objects, form ice blocks on watery surfaces, and temporarily stopping objects in time. An important tool in Link’s arsenal is the “Sheikah Slate”, which can be used to mark waypoints on a map. By cooking combinations of food or materials, the player can create meals and elixirs that can replenish Link’s health and stamina, or provide temporary status bonuses such as increased strength or weather resistance. Players can obtain food from hunting animals, gathering wild fruit, or collecting parts of deceased enemies. Many items have multiple uses for example, wooden weapons and armor can be set to light fires or collect incoming enemy arrows, and shields can be used as makeshift snowboards. Unlike previous Zelda games, weapons and shields will degrade over time. Link can procure items from the environment, including weapons, food, and other resources.
These design approaches result in a generally unstructured and interactive world that rewards experimentation and allows for nonlinear completion of the story.Īs Link, players can perform actions such as running, climbing, swimming, and gliding with a paraglider, although Link is limited by his stamina. However, the level of realism offered in the “chemistry engine” also means that players will equally attract an unavoidable fatal lightning strike if wearing any metal during thunderstorms.
For example, players may take advantage of the game’s dynamic weather by throwing metal objects at enemies during thunderstorms to attract a lightning strike. The game also integrates a “chemistry engine” that defines the physical properties of most objects and governs how they interact with the player and one another. Breath of the Wild introduces a consistent physics engine to the Zelda series, letting players approach problems in different ways rather than trying to find a single solution. In terms of structure, Breath of the Wild encourages nonlinear gameplay, which is illustrated by the game’s lack of defined entrances or exits to areas, scant instruction given to the player, and encouragement to explore freely. Reach of the Wild is an action-adventure game set in an open world environment where players are tasked with exploring the kingdom of Hyrule while controlling Link.